import {Sprite} from "../base/Sprite.js";

export class Pencil extends Sprite {
  constructor(image, top) {
    super(image, 0, 0, image.width, image.height, window.innerWidth, 0, image.width, image.height);
    this.top = top;
    this.moveSpeed = 2;
  }

  draw() {
    this.x = this.x - this.moveSpeed;
    super.draw(this.img, 0, 0, this.width, this.height, this.x, this.y, this.width, this.height)
  }
}